Rockland Recreation
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Nerf Wars

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Rockland Recreation is excited to bring back NERF WARS!
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Nerf Wars

Date: 1/20/2024
Ages & Time: Ages 5-8 = 11:00-12:00
                        Ages 9-12 = 12:15-1:15
Cost: $12.00
Location: Community Center Gym - 394 Union St

- You bring your favorite Nerf gun that uses regular darts (no mega darts, ultra or balls)
- We will supply the darts
- We will not allow battery operated or
 "Revs".
- Clips will not be allowed as they will take too long to load during the play time.
- Absolutely no Nerf gun with modifications.
- Nerf guns must have the bright color and no painted. Referees have final say in games.


Game Rules:
We will be playing any one of the following games
CAPTURE THE FLAG
Each team is given a colored flag, which is placed on their side of the field. The goal is to defend their own flag while also attempting to capture and steal the opponent’s flag. The first team to capture the other team’s flag best two out of three rounds will be the declared winner and will advance. There will be a time frame of 5 min. total play, in order to keep the game moving. To defend your flag, you may shoot oncoming opponents who will then be forced to return to home base to respawn.
HOSTAGE
Each team is given an unarmed player to be the "hostage", who will be hidden on the enemies base. The opposing team must successfully rescue their hostage within a certain time limit in order to win. The "hostage" cannot move until one of the friendly players taps them with their hand.
TEAM DEATHMATCH
This is a standard combat match, where players must simply tag out the enemy team and take them down before they are taken down themselves. Each team has a certain amount of tags or "deaths" until they are out for good. The last team to have any remaining players wins the match.
HUNGER GAMES
All weapons and ammo must go in a pile at the center of the playing field. Everyone starts out standing an equal distance from the pile. When the game signals it's start, players must rush to collect their weapons for this all out brawl. Last player standing wins.
HUMANS VS ZOMBIES
One team becomes the "humans" and are armed with nerf weapons. The other team becomes the "zombies", who are not allowed weapons at all.  Humans who are touched by zombies become zombies. The humans win if all the zombies are destroyed and the zombies win if all the humans become zombies.
CIVIL WAR
In a civil war only one shot blasters are allowed. Both teams start out facing each other in a straight line. When the game begins, the must fight Civil War style. If a player is hit in the are, they can no longer use that arm. If they lose both of their arms or legs, they must move around on their knees, or they "die" for the remainder of the game.
      • General Rules
        Face Hits
        Do not intentionally shoot another player in the face or head when it is possible to shoot someone in the torso/center of mass. It's easier to hit someone that way anyway.
        -Blind Firing
        No blind firing. You must be able to see some part of your opponent while you are firing on them.
        - Ricochets
        Ricochets hits do not count. You do not have to take a hit from a dart that bounced off of a wall, the ground or another person before it hit you. 
        -Calling Hits 

        Do not call a hit on another player while the dart is still in the air. Do not call a hit unless it appears that your target has ignored or failed to notice that they were tagged. If you constantly call hits while the dart is in the air or when the dart actually missed, you will be warned twice and the third time will result in removal from the game. 
        - Talking during a round/Arguing over hits
        Do not get into an argument over whether you were tagged. If someone insists that they
        tagged you, and you did not see whether the dart hit, just take the hit. If someone is
        repeatedly making bad calls or otherwise causing an issue, tell the event organizer after
        the round is over and they will have the final say. If someone hits you because you were not paying attention and were talking to another player, it still counts. If you need to stop the round, you can call "Hold" but otherwise you are in play and fair game.

        Combat Rules
        • Do not throw or drop guns. Nerf guns can break easily!
        • Safety Glasses MUST be worn while in play!
        • Do not leave the base until the main whistle blows to release you into the battle. When the end whistle blows stop all firing, wait to return flag or end the game.
        • Play honestly. If you get hit, that makes you dead or wounded. Make sure to play fair and fall down if you do get hit.
        • Hits to the torso count as kills. Hits in all other locations, such as the arms,
        legs, or side, count as injuries but not deaths.

        Equipment Rules
Player should bring their own nerf gun with their name on it. Nerf gun must brightly colored and not have any modifications. No Revs, No Clips, No Automatic weapons (batteries). We will provide guns if yours is not approved for play. We will only be using regular foam darts (no mega darts, ultra or balls) 
• Darts will be provided to allow for an even playing field.
• Don’t use damaged darts. Damaged darts will jam your gun.
• Try not to damage the darts. You should avoid stepping on, stuffing, or roughly handling
darts. They damage easily.
• No physical contact. The first safety rule is one of the most important. There is no hitting, kicking, pushing, pulling, wrestling, or physical attacking of an opponent involved in Rockland Nerf Wars. The only physical contact that should be made with another player is in the form of tapping, which is used to get someone “out”, to “revive” someone, or to save them from a hostage situation.
• No intentional face shots. If you hit someone's head you are automatically out.
• Always wear eye protection. During your Nerf war battles, it’s important to keep on protective eye wear at all times. This can protect you from those accidental face shots from the enemy team, as well as keep you from taking penalties.

Equipment Rules
Safety Rules
• All Nerf Guns and Darts will be provided to allow for an even playing field.
• Don’t use damaged darts. Damaged darts will jam your gun.
• Do not throw darts. Nerf darts are made to be loaded into your gun, and should be
treated like actual bullets.
• Try not to damage the darts. You should avoid stepping on, stuffing, or roughly handling
darts. They damage easily.

Attire
-Do not use silver, black, or camouflage colors on your blaster. An orange tip is not
enough. If your blaster resembles a firearm, paintball gun, or airsoft gun, you may be
required to cover a large portion in orange duct tape. Blasters should look like a toy.
-Do not wear an all-black, camouflage, military, or law enforcement style uniform/clothing.
For example, if you want to wear camo pants, wear a bright t-shirt or other non-military
attire. Do not wear a matching camo shirt, olive drab t-shirt, etc.
-Do not wear a mask. Paintball, airsoft, or costume masks included. Headshots are not
encouraged, so safety goggles or glasses should be enough.
General Courtesy
-Don't touch anyone's stuff without asking.
-Pick up all darts when you dart sweep, and put darts that are not yours in the community
dart bin, so other people can retrieve their ammo. You can use whatever you pick up
during a round, but when the round is over, you should give back any ammo that doesn't
belong to you.
-Be prepared to play. When a round is starting, pay attention to your host and try to keep
things moving. If your gear breaks, or you run out of ammo, don't expect anyone to wait
on you.
-Don't shoot anyone who is not in play playing. Do not shoot anyone outside of the
designated area or after the round is over.

Please Read: 

If your child is not feeling well or is exhibiting any of the following symptoms please keep them home. 
- a fever 
- a cough
- sore throat
- fast breathing
- chills
- shaking with chills
- muscle pain
- headache
- a loss of taste or smell
- Has been in contact with anyone with Covid 
Registration & Refund Information 

Registration: Student is only considered registered (and spot reserved) in a program once payment is received. Online registration & payment is the quickest and easiest way to secure a spot in a program. Registration is also accepted in our office and by mail on a first-come first-served basis.

Refunds:
 There will be a $10 processing fee for all refunds/credits and all requests must be made at least 5 business days prior to the start of the program.


Age Requirement:
 Participants must be the minimum age for the program or turn that age within the first week of the program.


Confirmations:
 Please keep a record of your registration. Confirmations are emailed as soon as your registration is processed; no further confirmations or reminders are provided.


We ensure the safety of all participants in our programs. Therefore we hold the right to decline/remove any child from any program provided that the child is: 1)Potentially putting themselves at risk of injury, 2) Potentially putting others at risk of injury through their actions, or 3) Blatantly disregarding proper safety rules as set forth by the instructor of the program.

* Adjustments and discounts will be applied during checkout if applicable. *

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